Search found 32 matches

by Centauri Soldier
Sat May 30, 2020 5:14 am
Forum: Suggestions And Feature Requests
Topic: MoonJIT
Replies: 2
Views: 8576

Re: MoonJIT

You still around, Serkan?
by Centauri Soldier
Sat Feb 01, 2020 5:36 am
Forum: Suggestions And Feature Requests
Topic: MoonJIT
Replies: 2
Views: 8576

MoonJIT

Serkan, have you thought about implementing a JIT for this IDE? It would make it really fast. MoonJIT seems to be a more up-to-date version of LuaJIT that supports Lua 5.3 features. Here's the link.
https://github.com/moonjit/moonjit/releases/tag/2.2.0
by Centauri Soldier
Fri Jan 31, 2020 9:18 pm
Forum: Bug Reports
Topic: [Bug]Crash When Iterating Over Global Table
Replies: 3
Views: 13587

Re: [Bug]Crash When Iterating Over Global Table

Nevermind this thread, you offered a solution in another thread regarding Application.LoadFile in the next update.
by Centauri Soldier
Fri Jan 31, 2020 8:04 pm
Forum: Suggestions And Feature Requests
Topic: Debug Traceback
Replies: 3
Views: 9045

Re: Debug Traceback

Oh, okay. I'll just use that from then on, thanks.
by Centauri Soldier
Fri Jan 31, 2020 8:02 pm
Forum: Bug Reports
Topic: [Bug]Crash When Iterating Over Global Table
Replies: 3
Views: 13587

Re: [Bug]Crash When Iterating Over Global Table

I'm sorry, I cannot. I can tell you how to replicate the behaviour though. If you require an external file which has an error, try to click on the debug link and the program will often crash.
by Centauri Soldier
Thu Jan 30, 2020 5:28 pm
Forum: Bug Reports
Topic: [Bug]Crash When Iterating Over Global Table
Replies: 3
Views: 13587

[Bug]Crash When Iterating Over Global Table

Occasionally, when I try to iterate through a global table (which was declared in Globals), I get an error: bad arguement #1 to 'for iterator' (table expected, got nil) ; Now, I know for a fact that this table is not nil, it is set once and never changes. But, sometimes, the program runs fine and ot...
by Centauri Soldier
Thu Jan 30, 2020 5:05 pm
Forum: Suggestions And Feature Requests
Topic: Debug Traceback
Replies: 3
Views: 9045

Debug Traceback

Currently, the debug can find errors in the code within SDStudio but when I use require() to load a lua file, it cannot trace any errors within the file. An error shows up in the debug window simply as Error. It'd be nice to have a file name, a line number, and the error returned.
by Centauri Soldier
Thu Jan 30, 2020 9:01 am
Forum: Suggestions And Feature Requests
Topic: Shortcut keys
Replies: 0
Views: 11480

Shortcut keys

It'd be awesome if more shortcut combos worked in the editor. I also noticed that the delete key is currently not working.
by Centauri Soldier
Thu Jan 30, 2020 8:55 am
Forum: Suggestions And Feature Requests
Topic: External Commands
Replies: 3
Views: 8777

Re: External Commands

That's epic! Thanks, Serkan.