Search found 32 matches
- Sat May 30, 2020 5:14 am
- Forum: Suggestions And Feature Requests
- Topic: MoonJIT
- Replies: 2
- Views: 9513
Re: MoonJIT
You still around, Serkan?
- Sat Feb 01, 2020 5:36 am
- Forum: Suggestions And Feature Requests
- Topic: MoonJIT
- Replies: 2
- Views: 9513
MoonJIT
Serkan, have you thought about implementing a JIT for this IDE? It would make it really fast. MoonJIT seems to be a more up-to-date version of LuaJIT that supports Lua 5.3 features. Here's the link.
https://github.com/moonjit/moonjit/releases/tag/2.2.0
https://github.com/moonjit/moonjit/releases/tag/2.2.0
- Fri Jan 31, 2020 9:18 pm
- Forum: Bug Reports
- Topic: [Bug]Crash When Iterating Over Global Table
- Replies: 3
- Views: 15259
Re: [Bug]Crash When Iterating Over Global Table
Nevermind this thread, you offered a solution in another thread regarding Application.LoadFile in the next update.
- Fri Jan 31, 2020 8:04 pm
- Forum: Suggestions And Feature Requests
- Topic: Debug Traceback
- Replies: 3
- Views: 9953
Re: Debug Traceback
Oh, okay. I'll just use that from then on, thanks.
- Fri Jan 31, 2020 8:02 pm
- Forum: Bug Reports
- Topic: [Bug]Crash When Iterating Over Global Table
- Replies: 3
- Views: 15259
Re: [Bug]Crash When Iterating Over Global Table
I'm sorry, I cannot. I can tell you how to replicate the behaviour though. If you require an external file which has an error, try to click on the debug link and the program will often crash.
- Thu Jan 30, 2020 5:28 pm
- Forum: Bug Reports
- Topic: [Bug]Crash When Iterating Over Global Table
- Replies: 3
- Views: 15259
[Bug]Crash When Iterating Over Global Table
Occasionally, when I try to iterate through a global table (which was declared in Globals), I get an error: bad arguement #1 to 'for iterator' (table expected, got nil) ; Now, I know for a fact that this table is not nil, it is set once and never changes. But, sometimes, the program runs fine and ot...
- Thu Jan 30, 2020 5:05 pm
- Forum: Suggestions And Feature Requests
- Topic: Debug Traceback
- Replies: 3
- Views: 9953
Debug Traceback
Currently, the debug can find errors in the code within SDStudio but when I use require() to load a lua file, it cannot trace any errors within the file. An error shows up in the debug window simply as Error. It'd be nice to have a file name, a line number, and the error returned.
- Thu Jan 30, 2020 9:01 am
- Forum: Suggestions And Feature Requests
- Topic: Shortcut keys
- Replies: 0
- Views: 13098
Shortcut keys
It'd be awesome if more shortcut combos worked in the editor. I also noticed that the delete key is currently not working.
- Thu Jan 30, 2020 8:55 am
- Forum: Suggestions And Feature Requests
- Topic: External Commands
- Replies: 3
- Views: 9722
Re: External Commands
That's epic! Thanks, Serkan.
- Mon Jan 13, 2020 6:35 pm
- Forum: Suggestions And Feature Requests
- Topic: Process Enermation and Manipulation
- Replies: 2
- Views: 9524
Re: Process Enermation and Manipulation
Oh, great!